The studio · Chile · Est. 2026

Systems that think at night.

Nauco Labs is a one-person game studio from Chile, building small games with big systems — strategy, structure, and the quiet satisfaction of a machine that runs.

// nauco_labs · est. 2026 · node[50,50] = active

What we make

Small games, deep systems.

The work starts with a system you can learn in a minute and fuss over for hours — readable rules, real decisions, and just enough pressure to make them matter. Cozy on the surface; a little unhinged underneath.

Independent, asynchronous, and built for the long game. Everything ships when it’s ready, not before.

The N is a network: three paths, nodes at the corners, one point lit in the middle — the play in progress.

Who’s behind it

One person, end to end.

Run from Chile by Felipe Matus: design and code, all in Godot — from the loop on paper to the build you play.

Art for Storage Mayhem by @bypadoli, with additional assets by other artists.

solo devmade in godot strategy & systemsbased in chile
Current work

Storage Mayhem

A cozy roguelike about running a medieval warehouse under pressure. Sort the chaos, fill the orders, pay the rent — every night. In development; free in early access.

Contact

Get in touch.